Ayuda a Battygirl a aumentar su fuerza superando obstáculos y consiguiendo monedas! ¿Qué tan grande llegará a ser? 

Compartan sus récords! El que llegue más lejos se llevará un premio!!! 

WARNING!!!!!

Futa content.


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Aquí está!!! 

Ajá, ya sé que dije que estaría a más tardar el lunes, pero nunca dije que lunes, todo fue perfectamente planeado. 

Y ahora sí, si no es muy descarado de mi parte, esta vez os diré que consideren apoyarme, en serio, no tienen idea de la cantidad de fichas que usé para las imágenes, tardaré en ahorrar lo suficiente para el siguiente juego xddddd.

Bueno los comentarios importantes como lo de discord y sobre cuando llegará el siguiente juego lo dejaré en un post aparte, por ahora solo disfruten de esto, luego si vayan a visitar el post, EN SERIO, quiero saber que opinan.

Byeeeeeee

Aqui otros jueguitoooooos


Este juego fue hecho con ayuda de deepseek y con imagenes generadas por pixai con los modelos oshino y haruka.v2

Published 8 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 3.1 out of 5 stars
(7 total ratings)
AuthorQuestionable_ppl
GenrePlatformer
TagsAdult, Erotic, growth

Comments

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It would be cool if points could be used to buy upgrades that make you gain more points, spawn more coins,  fall slower, keep an amount of coins after you die, ect.

needs to be easier 

(+1)

clicker turns into the icon you'd see if your entering the chat box to type i think that needs fixing so it doesn't stop people from clicking while in the middle section of the whole screen

(+1)

Still seems a bit too hard, she falls way too quickly

(+1)

To be honest, we should consider the issue of where the gold coins are generated - I don't know exactly how you calculate the number and location of the gold coins, but some of them are reappearing in places like traps or places that are obviously impossible to reach (such as inside pillars) - it feels really bad. Could you fix this problem?

What happens is that they are generated randomly, and yup, I thought about structuring it a little more, but I was lazy xd, just think about it being part of the difficulty, who does not risk does not win ;)

(+1)

OK, I checked it and followed blazedummy's advice, very tankius, also changed the unlock requirements and made the space a bit bigger, should be easier, it's not like I wanted to make a dark souls

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VALE, lo revisé, seguí el consejo de blazedummy, muchas gracias manito, tambien cambié los requerimientos de desbloqueo e hice un poco más grande el espacio, deberia ser más sencillo, tampoco es que queria hacer un dark souls 

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(1 edit)

Much better. Glad I could help.

I also recommend adding the CSS style "user-select: none;" to the root of your DOM to prevent accidental text selection within the game. I lost a run due to that.

Also might want to consider "pointer-events: none;" for elements that shouldn't register input but are over the game area.

(1 edit) (+2)

As mentioned in other comments, the start of the game needs some work. Either a count down or the game should start paused or slowed and then resume at full speed once the first jump input is triggered.

More importantly than all that tho, you need change the input events you're using to register a jump. You are currently using either "click" or "mouseUp" events, and you should be using "mouseDown" and "keyDown" events. Those "down" events will trigger the frame the input is registered, where as the "up" events trigger the frame the input is released. That's why everyone is having a hard time with the jumps. Currently the jumps only trigger when you release the left mouse button, not when you first press it like expected.

(+1)

That makes a lot of sense, ok, I'm going to check it out, it won't stay the way it is, don't worry

(+1)

It's impossible to play, everything happens too fast

(+2)

impossible to get past 1 point since she falls faster than a brick, game overs in 0.5 sec or something if you don't click, and if you spam click then you fly into a wall

(+2)

Clicking isn't working